Portal 2 - The Final Hours

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  3. In The Final Hours of Portal 2 you'll step inside the offices of Valve in Seattle to experience the development of Portal 2 first hand. Journalist Geoff Keighley chronicles the creation of this new game and reveals never-before-told details that will be a must-read for any fan of Valve.

The Final Hours Of Portal 2

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The Final Hours of Portal 2
Author(s)
Language

English

Subject(s)

Video game design

Publisher

Ola Balola LLC

Publication date

April 21st, 2011[1]

Buy Portal 2 - The Final Hours

The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.

The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.

  • 1Contents
    • 1.1Introduction
    • 1.16Bonus: The Art of Rattmann

Contents[edit]

Introduction[edit]

Foreword by Geoff Keighley[edit]

About the author[edit]

About the game[edit]

About the developer[edit]

Chapter 1: Let the Games Begin![edit]

Describes a typical day at Valve.

Chapter 2: Prince Squid and Judge Dredd[edit]

Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.

Chapter 3: A Triumph, Huge Success[edit]

Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.

Chapter 4: Two Bots, One Wrench[edit]

Talks about the Two Bots, One Wrench design experiment as part of the 'Directed Design Experiments'.

Chapter 5: Eccentric Dead Billionaire[edit]

Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.

Chapter 6: The Aha Moment[edit]

Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.

Chapter 7: Just One Person[edit]

Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.

Chapter 8: The Power of Paint[edit]

Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.

Chapter 9: The Odd Couple[edit]

Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.

Chapter 10: Making Games is Hard[edit]

Summarizes the 'surprise' Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.

Chapter 11: Used to Want You Dead[edit]

Describes how Jonathan Coulton worked with Valve on making 'Want You Gone'.

Chapter 12: The Final Hours[edit]

Talks about the last few steps before completing Portal 2, including details from inside the 'test chamber', or playtesting area.

Chapter 13: The World is About to Change[edit]

Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.

Chapter 14: Unlikely Architects[edit]

Describes development on the Portal 2 DLC Peer Review and the Portal level editor.

Bonus: The Art of Rattmann[edit]

A gallery of the artwork left by Doug Rattmann through the Enrichment Center made by artist Andrea Wicklund.

Gallery[edit]

  • Steam header.

Credits[edit]

See also[edit]

References[edit]

External links[edit]

  • The Final Hours of Portal 2 on Steam
Real world subjects
SoundtracksHalf-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life: Alyx ·The Orange Box · Portal · Portal 2
Songs'Exile Vilify' · 'Cara Mia Adio (Turret Opera)' · 'GLaDOS' Song' (cut) · 'Still Alive' · 'Want You Gone' · 'You Wouldn't Know'
CompaniesArkane Studios · Captivation Digital Laboratories · Cloudhead Games · Cryptozoic Entertainment · Electronic Arts · Gearbox Software · Junction Point Studios · Nvidia Corporation · Sierra Entertainment · Sixense Entertainment · Traveller's Tales · Taito Corporation · Valve Corporation · Vivendi Games · Zen Studios
PeopleCharacter models · Production staff · Voice actors
Other mediaComics:Portal 2: Lab Rat · Randolph the Red-Nosed Turret · Turret Lullaby

Development booksandarticles:The Art of Portal 2 · The Final Hours of Half-Life 2 · The Final Hours of Portal 2 · Half-Life 2: Raising the Bar · The Final Hours of Half-Life: Alyx

Films:Half-Life: Uplink

MascotsBendy · Mr. Valve
OtherApertureScience.com · Canon · Games · Half-Life and Portal universe · Recurring themes · Retcons
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