- Portal 2 - The Final Hours - How To This is the penultimate 'How To' for Portal 2 - The Final Hours. All the questions will be answered with easy step-by-step instruction. Just follow these simple 5 steps and you will be one of the successful Portal 2 - The Final Hours readers too!
- Portal 2 之创新, 故事情节, 及音乐使其荣获过70项殊荣及创造了无数的游戏迷。 查询更多与Portal 2 相关信息 请按 Portal 2 - The Final HoursPortal 2 - The Final Hours激活码Portal 2 - The Final Hours官网Portal 2 - The Final Hours好玩吗Portal 2 - The Final Hours下载Portal 2 - The Final Hours公测.
- In The Final Hours of Portal 2 you'll step inside the offices of Valve in Seattle to experience the development of Portal 2 first hand. Journalist Geoff Keighley chronicles the creation of this new game and reveals never-before-told details that will be a must-read for any fan of Valve.
The Final Hours Of Portal 2
The Final Hours of Portal 2 Blog is Live. I have been blown away by the kind words and comments about The Final Hours of Portal – thank you for your interest and support! Sales on the App Store have been very strong, we are the #1 News App for 3 days straight.
This article is a stub. Maybe you can help by expanding it. |
---|
This article would greatly benefit from the addition of one or more new images. |
---|
Please upload one or several relevant images (from canonical / official sources) and place it here. Once finished, this notice may be removed. |
The Final Hours of Portal 2 | |
---|---|
Author(s) | |
Language | English |
Subject(s) | Video game design |
Publisher | Ola Balola LLC |
Publication date | April 21st, 2011[1] |
Buy Portal 2 - The Final Hours
The Final Hours of Portal 2, also known as Portal 2 - The Final Hours, is a Windows, Mac and iPad interactive book chronicling the development of Portal 2. Written by Geoff Keighley who also authored The Final Hours of Half-Life (2000) and The Final Hours of Half-Life 2 (2004), it was released on April 21, 2011 on iPad and May 17, 2011 on Steam, and is available for $1.99, €1.99 or £1.49.
The book provides exclusive information about the game's development, as well as numerous previously unreleased concept art images and early screenshots. It also contains interactive features set around standard text.
- 1Contents
- 1.1Introduction
- 1.16Bonus: The Art of Rattmann
Contents[edit]
Introduction[edit]
Foreword by Geoff Keighley[edit]
About the author[edit]
About the game[edit]
About the developer[edit]
Chapter 1: Let the Games Begin![edit]
Describes a typical day at Valve.
Chapter 2: Prince Squid and Judge Dredd[edit]
Talks about the origins of Erik Wolpaw and Chet Faliszek and their hiring into Valve.
Chapter 3: A Triumph, Huge Success[edit]
Summarizes the origin of the Digipen game Narbacular Drop and its transformation into Portal.
Chapter 4: Two Bots, One Wrench[edit]
Talks about the Two Bots, One Wrench design experiment as part of the 'Directed Design Experiments'.
Chapter 5: Eccentric Dead Billionaire[edit]
Describes the fifth Directed Design Experiment, F-STOP, or the failed attempt at a Portal prequel that did not feature any portals.
Chapter 6: The Aha Moment[edit]
Documents Valve's issue of how to make a storyline-filled game from Portal and how Personality Cores were the answer.
Chapter 7: Just One Person[edit]
Introduces a Valve employee, Karen Prell, and her former work for Jim Henson, and talks about the design of Wheatley.
Chapter 8: The Power of Paint[edit]
Talks about the introduction of the paint mechanic to Portal 2 by way of the Digipen student project Tag: The Power of Paint and how they created the underground areas to introduce it to the player.
Chapter 9: The Odd Couple[edit]
Describes the announcement of Portal 2 and the creation of ATLAS and P-body and the co-op campaign.
Chapter 10: Making Games is Hard[edit]
Summarizes the 'surprise' Gabe Newell made at E3 2010 and Valve's need to delay the release date for 2011.
Chapter 11: Used to Want You Dead[edit]
Describes how Jonathan Coulton worked with Valve on making 'Want You Gone'.
Chapter 12: The Final Hours[edit]
Talks about the last few steps before completing Portal 2, including details from inside the 'test chamber', or playtesting area.
Chapter 13: The World is About to Change[edit]
Closes the book by describing the thoughts and feelings of Valve after Portal 2 was finished and released.
Chapter 14: Unlikely Architects[edit]
Describes development on the Portal 2 DLC Peer Review and the Portal level editor.
Bonus: The Art of Rattmann[edit]
A gallery of the artwork left by Doug Rattmann through the Enrichment Center made by artist Andrea Wicklund.
Gallery[edit]
Steam header.
Credits[edit]
See also[edit]
References[edit]
External links[edit]
- The Final Hours of Portal 2 on Steam
Real world subjects | |
---|---|
Soundtracks | Half-Life · Half-Life: Opposing Force · Half-Life: Blue Shift · Half-Life 2 · Half-Life 2: Episode One · Half-Life 2: Episode Two · Half-Life: Alyx ·The Orange Box · Portal · Portal 2 |
Songs | 'Exile Vilify' · 'Cara Mia Adio (Turret Opera)' · 'GLaDOS' Song' (cut) · 'Still Alive' · 'Want You Gone' · 'You Wouldn't Know' |
Companies | Arkane Studios · Captivation Digital Laboratories · Cloudhead Games · Cryptozoic Entertainment · Electronic Arts · Gearbox Software · Junction Point Studios · Nvidia Corporation · Sierra Entertainment · Sixense Entertainment · Traveller's Tales · Taito Corporation · Valve Corporation · Vivendi Games · Zen Studios |
People | Character models · Production staff · Voice actors |
Other media | Comics:Portal 2: Lab Rat · Randolph the Red-Nosed Turret · Turret Lullaby Development booksandarticles:The Art of Portal 2 · The Final Hours of Half-Life 2 · The Final Hours of Portal 2 · Half-Life 2: Raising the Bar · The Final Hours of Half-Life: Alyx Films:Half-Life: Uplink |
Mascots | Bendy · Mr. Valve |
Other | ApertureScience.com · Canon · Games · Half-Life and Portal universe · Recurring themes · Retcons |